| seta cg_autoactivate "1" |
If enabled, automatically pick up item. |
| This has to be enabled in order to make sure you pick up items scattered around the playing field. You don't want to miss out on ammo and health! |
| seta cg_autoswitch "0" |
If enabled, automatically switch to picked up item. |
| This is disabled to make sure weapons won't be switched mid-duel because you just happened to walk over a pistol that was laying around. |
| seta cg_blinktime "0" |
? |
| Not really clear. Best guess is that it relates to blackouts when getting hit, which make that you won't see what's happening. We always want to see what's happening so it's set to "0". |
| seta cg_bloodTime "0" |
Sets amount of time blood marks stay on map. |
| Shooting somebody can leave filthy stains on the map. It's not really very healthy with diseases going around and such. More importantly, it decreases performance a lot which is why Red has disabled it. |
| seta cg_bobpitch "0" |
Sets amount player view bobs forward and back while moving. |
| One of the settings that mimics the movement of the body when walking. Set to "0" to disable this movement and get a more stable view of the action. |
| seta cg_bobroll "0" |
Sets amount player view rolls side to side while moving. |
| One of the settings that mimics the movement of the body when walking. Set to "0" to disable this movement and get a more stable view of the action. |
| seta cg_bobup "0" |
Sets amount player view bobs up or down while moving. |
| One of the settings that mimics the movement of the body when walking. Set to "0" to minimize this movement and get a more stable view of the action. |
| seta cg_brassTime "0" |
Sets amount of time bullet shells will remain visible. |
| If you shoot you will by default see the shells jumping out of your gun. Although this is a cool effect, it also costs performance and is therefore disabled. |
| seta cg_cameraOrbitDelay "50" |
Sets how quickly the view switches to the next nearest medic. |
| When lying wounded on the floor player's view automatically follow the nearest medic. No real need to change how quickly this view should switch to another medic, so keep it at default setting. |
| seta cg_coronafardist "1536" |
Sets the distance at which coronas can still be seen. |
| This basically tells RTCW at what distance it should start rendering coronas. Not relevant in this config because coronas are disabled. |
| seta cg_coronas "0" |
If enabled, show coronas of light around light sources. |
| Coronas are the auras of light around light sources such as streetlights and such. This is pretty, unnecessary and disabled. |
| seta cg_crosshairHealth "0" |
If enabled, use crosshair transparency (or color in OSP) to indicate health level. Disabled to make use of crosshairalpha in OSP settings possible. |
| Like it says above. Usually, enabling this would give you feedback about your health by changing the appearance of your crosshair. However, there is already another, huge indicator for health onscreen so leave this disabled if you want to use crosshair transparency in OSP. |
| seta cg_crosshairSize "42" |
Sets size of crosshair. |
| Higher is bigger, lower is smaller... straightforward really. |
| seta cg_crosshairX "0" |
Sets horizontal position of crosshair. |
| Listen... you'll want your crosshair in the middle of the screen so don't change this. Changing this setting will move your crosshair to the left or to the right. |
| seta cg_crosshairY "0" |
Sets vertical position of crosshair. |
| Listen... you'll want your crosshair in the middle of the screen so don't change this. Changing this setting will move your crosshair up or down. |
| seta cg_currentSelectedPlayer "0" |
The person that you were last speccing or own playername (value numeric - client number). |
| Not really all that important. Players are assigned a number by RTCW when the log on to a server. You see that reflected here. |
| seta cg_currentSelectedPlayerName "buddynamehere" |
This shows the friendly player that was last highlighted in your crosshair. |
| When you move the crosshair over friendly players their names will be shown. The name shows up in this string. |
| seta cg_cursorHints "1" |
If enabled, hints such as the progress bar when arming dynamite will be displayed. |
| Keep this enabled if you want to know what you are doing. Especially important when (dis)arming dynamite or fixing MG42's. |
| seta cg_cycleAllWeaps "1" |
? |
| Also unknown. |
| seta cg_deferPlayers "1" |
If enabled, new skins will only be loaded at dead game moments. |
|
In Q3 this was used to save bandwidth and reserve skin downloads for those moments when the game was paused. Although RTCW doesn't have alternative skins, this was left at default setting.
|
| seta cg_descriptiveText "1" |
If enabled, show in console who you killed. |
| This turns the frag-notifications in the upperleft corner of the screen on or off. |
| seta cg_draw2D "0" |
If enabled, HUD won't be drawn. |
|
The HUD consists of all those neat little indicators that tell important facts about your performance such as health and ammo. It's important to see this so leave this set to "0".
|
| seta cg_draw3dIcons "0" |
If enabled, all icons in the HUD will be displayed in 3D. |
| Set this to "1" and the HUD will consist of 3D objects rather than 2D. Nice feature, but decreases performance. |
| seta cg_drawAllWeaps "1" |
? |
| Unknown. |
| seta cg_drawAmmoWarning "0" |
If enabled, warning will be displayed when ammo is low. |
| Red actually never really tried this setting, but in RTCW it is clear enough how much ammo you've got left as it is. It's a bit useless and potentially distracting. |
| seta cg_drawAttacker "0" |
If enabled, show opponent's name when you face him. |
| Might be nice, but distracts from what is important. Funnily enough, RTCW never shows opponent's names as it is. This is probably a Q3 relic. |
| seta cg_drawCompass "1" |
If enabled draw compass on screen. |
| The compass is one of those must have features. It tells medics, lieutenants and engineers where to go and do their thing. |
| seta cg_drawCrosshair "3" |
Sets crosshair type, 0 disables. |
| You need a crosshair so never set this to "0". There are about 7-ish crosshairs in the game which can be chosen by entering a different number (1-7... duh). Red likes this one because it not only gives you the dot, but also an area around it where bullets are likely to spray. |
| seta cg_drawCrosshairNames "1" |
If enabled, show names of targeted teamies. |
| This is actually quite useful. It helps you find your buddies! |
| seta cg_drawCrosshairPickups "0" |
? |
| Unknown. |
| seta cg_drawFPGun "0" |
If disabled, show only half the gun when cg_drawgun is enabled. |
| When drawfpgun is set to "0" you won't see either your smoke canisters or ammo packs on screen as lieutenant. As medic u just see the tip of your needle. |
| seta cg_drawFPS "1" |
If enabled, draw frame rate on screen. |
| It's fun to know how good your computer is at rendering RTCW. This can be disabled without impact on the game. |
| seta cg_drawFrags "0" |
If enabled, display message when you frag someone. |
| It's nice to know whose ass you just kicked, but it distracts from the game. Besides, you can also see your frags in the console. |
| seta cg_drawGun "0" |
If enabled, show weapon. |
| Some say their aim is better with the weapon on screen. Although it takes getting used to, removing the weapon gives a much clearer view and improves performance big time. Removing the weapon will also remove the big flash of fire that erupts from the barrel everytime you fire. This flash is a huge annoyance because it almost completely obscures the view. Have some faith and keep this set to "0". |
| seta cg_drawIcons "1" |
If enabled, draw icon hints (activate, dynamite etc.). |
| This shows icons near your crosshair if it is pointed to an object you can interact with. Although most know the maps inside out it is sometimes still useful to have these icons appear. Especially when playing new or custom maps. |
| seta cg_drawNotifyText "1" |
If enabled, draw console text. |
| This probably sets whether or not to draw the console text in the upper left corner of the screen. |
| seta cg_drawRewards "0" |
If enabled, shows reward icons earned in current combat. |
| Uhm... unknown. Maybe a relic from Q3. |
| seta cg_drawSnapshot "0" |
If enabled, draws number of snaps received. |
| Snaps are those little packets RTCW receives from the servers. You might want to know this but it is not really useful unless you're debugging. |
| seta cg_drawSpreadScale "0" |
If enabled, draw dynamic circle around crosshair to show spread. Set to "2" if you'd rather use the sniper stability bar. |
| The spread scale, either the circle or the sniper bar, shows how accurate your bullets are. Move a lot and they will be less accurate. |
| seta cg_drawStatus "1" |
If enabled, draw status display |
| Unclear. Above explanation was found on the Internet. |
| seta cg_drawTeamOverlay "2" |
Sets team overlay, "0"=disabled, "1"=short, "2"=long. |
| It's important to know where your teammates are and how well they are doing. If you don't agree set this to "0". If you only want to know how well your teammates are doing set this to "1". Keep this set to "2" if you want to know everything, like megalomaniac Red. |
| seta cg_drawTimer "0" |
If enabled, draw extra game timer on HUD. Totally useless. |
| This actually draws a SECOND timer on screen. I wonder who was sleeping when this was implemented. Keep it disabled. |
| seta cg_emptyswitch "0" |
If enabled, be able to pick empty guns |
| This is set to "0" in order to prevent players being able to pick useless weaponry. |
| seta cg_fov "110" |
Sets field of vision. |
| This sets the width of what you can see through your virtual game-puppety eyes in degrees. "90" degrees is standard, but Red likes to use "110". Lower values bring objects closer to the screen. It's all about personal preference. |
| seta cg_footsteps "1" |
If enabled you'll hear footsteps. |
| Yes, you want to hear the footsteps of your enemies! Footsteps can give opponents' position away without actually having to see them. |
| seta cg_gibs "0" |
If enabled, draw gibs. |
| Gibs are the parts of flesh that go flying if somebody is hit by a grenade or rocket. Gibs also use resources, which is why they have been disabled. |
| seta cg_hudAlpha "0.5" |
Sets transparency of HUD. |
| Being able to see through the indicators on screen may be useful sometimes. This setting allows you to do that. "0" is totally invisible, "1" is completely solid. |
| seta cg_hudFiles "ui_mp/hud.txt" |
Sets location of HUD file. |
| Hmmm... Not exactly clear but probably a path to a file that contains layout and text of the HUD. Leave well alone. |
| seta cg_lagometer "1" |
If enabled draw lag meter. |
| Enabling this setting helps you fine tune your connection. It shows a graph depicting lag, ping etc in the bottom-right corner of the screen. It is always easy to see if your connection is holding up well, so it's been enabled here. |
| seta cg_marktime "0" |
Sets time bullet explosion marks are shown. |
| Bullets and explosions leave marks on the walls. Very pretty, very resource intensive, very disabled. |
| seta cg_noTaunt "1" |
If enabled, turn of broadcast of taunts. |
| RTCW doesn't have taunts like Q3 did, but Red disabled them anyway. Relic from the Q3 days. |
| seta cg_noVoiceChats "0" |
If enabled, do not broadcast voice chats. |
| Voice chats actually enhance the game, giving it atmosphere or, more importantly, providing helpful clues. Set this to "1" if you want to get rid of them anyway. |
| seta cg_noVoiceText "0" |
If enabled, do not show voice chats. |
| By default you'll not only hear voice chats, but also see them pop up in the chat lines. Very helpful if you occasionally do not hear them because of all the action around you. |
| seta cg_popupLimboMenu "0" |
If enabled, limbo pops up automatically when dead. |
| The limbo menu takes to much time to navigate. You're better of using scripts so this has been disabled. Set to "1" if you like limbo. |
| seta cg_predictItems "1" |
If enabled client will predict if you took an item or not. |
| Prediction speeds up things because your game client won't wait for server confirmation. However, if the client predicts incorrectly it will run into trouble because the server always decides. |
| seta cg_quickMessageAlt "1" |
If enabled, voice message menu will be transparent. |
| Some people, like Red, still use the voice chat menu. Enabling this makes the menu transparent, which allows you to keep an eye on the action. |
| seta cg_railTrailTime "0" |
Sets time trail of rail gun is shown in Q3. |
| Maybe this also has an influence on rocket trails, but that is not exactly clear. Trails decrease performance so this setting has been set to "0". |
| seta cg_reticleBrightness "0.9" |
Sets brightness for when looking through scope or binoculars. |
| The lieutenant has the ability to use binoculars. Soldiers have access to weapons that use a scope (the Mauser). This sets the brightness for when looking through either of those. |
| seta cg_reticleType "1" |
Sets the crosshair used when looking through scope or binoculars. Enter a different number for different crosshairs. |
| Just like the ordinary crosshair, you can change the crosshair that you'll see when looking through binoculars or scope by entering different values here. |
| seta cg_runpitch "0" |
Sets amount player view bobs up and down while running. |
| Yet another setting that mimics the motion of the body when moving. Set to "0" for a more steady view. |
| seta cg_runroll "0" |
Sets amount player view rolls side to side while running. |
| Yet another setting that mimics the motion of the body when moving. Set to "0" for a more steady view. |
| seta cg_selectedPlayer "1" |
Chosen player to spectate (value numeric - client number) |
| This setting remembers who you chose to spectate. Only usefull during games so ignore it. |
| seta cg_selectedPlayerName "buddynamehere" |
Last player you were speccing. |
| When you get fragged in RTCW the screen changes to a spectator view. This string shows the last player you were following. |
| seta cg_shadows "0" |
"0" is disabled, "1" is simple shadow, "2" is stencil shadow, "3" is lifelike shadow. |
| Shadows, file under "eye candy". We don't do eye candy. Disabled, next! |
| seta cg_showblood "0" |
If enabled, show blood on walls etc. |
| Shooting somebody can leave filthy stains on the map. It's not really very healthy with diseases going round and such. More importantly, it decreases performance a lot which is why Red has disabled it. |
| seta cg_simpleItems "0" |
2D ammo and health power-ups, easier recognition. |
| By default dropped parcels and weapons are drawn in 3D. Enabling this setting tells RTCW to use 2D alternatives that are easier to render (thus increase performance) and easier to recognize, especially from a distance. Unfortunately it is banned from most leagues. |
| seta cg_stereoSeparation "0.4" |
Use this to configure VRgoggles image separation. |
| This sets the amount of difference between the two screens inside VRgoggles, which is used to give the illusion of 3D. |
| seta cg_teamChatHeight "3" |
Sets amount of chat lines drawn. |
| This sets the amount of chat lines onscreen. Default is "8" but Red thinks that's a bit much. |
| seta cg_teamChatsOnly "0" |
If enabled, show only team chat. |
| If you only want to see what your teammates are saying you should set this to "1". |
| seta cg_teamChatTime "99999" |
Sets amount of time chat remains visible. |
| "99999" seconds is the maximum value of this setting. Basically it means that chat lines stay onscreen indefinitely so you can take a look at what was said a while ago. This way you won't miss anything because you were busy saving your ass. |
| seta cg_uselessNostalgia "0" |
If enabled, use HUD from original Wolfenstein3D. |
| More an Easter egg than anything. Enable this if you want to use the ugly, blue HUD of the original Wolfenstein 3D. |
| seta cg_useWeapsForZoom "1" |
Use weapon scroll as zoom scroll as well. |
| Being able to use the weapon scroll as zoom button is very handy when weapon scroll is bound to the scrollbutton on your mouse. It is in this config and this setting is therefore enabled. |
| seta cg_viewsize "100" |
Sets game view size as percentage of screen. |
| What it says above. Never really tested, not really necessary to lower this. |
| seta cg_voiceSpriteTime "6000" |
Sets time voice marker is shown above player. |
| Whenever somebody uses a voice chat a little marker appears above his or her head. This setting tells RTCW how long it should show that little marker. |
| seta cg_weaponCycleDelay "0" |
Sets amount of delay between changing weapons when cycling through all weapons. |
| Delaying? No, there's no time! Keep this set to "0" or you're dead! (Better still, do not use weapon cycling at all). |
| seta cg_wolfparticles "0" |
If enabled, draw particles. |
| Particles are used to make up smoke and such, which is nice but decreases performance a lot. Disabled for that reason. |
| seta cg_zoomDefaultBinoc "80" |
Sets default zoom for binoculars. |
| Sets the amount of zoom when first putting that binoculars to your eyes. Higher settings increase the zoom. |
| seta cg_zoomDefaultFG "55" |
Sets default zoom for FG, a weapon from the single player game. This setting is irrelevant for the multiplayer game. |
| What's an FG? |
| seta cg_zoomDefaultSniper "50" |
Sets default zoom for Mauser. |
| This sets the amount of zoom when first peering through the scope on your mauser. Higher settings increase the zoom. |
| seta cg_zoomDefaultSnooper "50" |
Sets default zoom for snooper, a weapon from the single player game. This setting is irrelevant for the multiplayer game. |
| What's a snooper? |
| seta cg_zoomfov "40" |
Sets zoom field of vision. |
| This sets the field of vision when using one of the above zoom options. Might be worth it to increase this setting... Red needs to find out what the effect will be. |
| seta cg_zoomStepBinoc "3" |
Sets amount of zoom steps possible when using binoculars. |
| Sets the amount of steps between completely zoomed in or completely zoomed out with binoculars. |
| seta cg_zoomStepFG "10" |
Sets amount of zoom steps possible when using FG, a weapon from the single player game. This setting is irrelevant for the multiplayer game. |
| Sets the amount of steps between completely zoomed in or completely zoomed out with FG. |
| seta cg_zoomstepsniper "5" |
Sets amount of zoom steps possible when using Mauser. |
| Sets the amount of steps between completely zoomed in or completely zoomed out with Mauser. |
| seta cg_zoomStepSnooper "5" |
Sets amount of zoom steps possible when using snooper, a weapon from the single player game. This setting is irrelevant for the multiplayer game. |
| Sets the amount of steps between completely zoomed in or completely zoomed out with snooper. |