| unbindall |
This command releases all binds so new ones can be set. |
| Menu and scores. |
| |
| bind TAB "+scores" |
Shows scores. |
| bind ~ "toggleconsole" |
Brings console down. |
| bind ESCAPE "togglemenu" |
Brings game menu down. |
| bind l "OpenLimboMenu" |
Go to limbo menu where you can choose team, class, weapon en spawn point. |
| bind PAUSE "pause" |
Pause the game. |
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| Weapon pick. |
| |
| bind 1 "weaponbank 1;cg_drawGun 0" |
Knife, drawgun is "0" to remove it from screen. |
| bind 2 "weaponbank 2;cg_drawGun 0" |
Pistol, drawgun is "0" to remove it from screen. |
| bind WHEELUP "weaponbank 2;cg_drawGun 0" |
pistol, bound to wheelup for quick access after ammo for chosen weapon runs out. |
| bind 3 "weaponbank 3;cg_drawGun 0" |
Chosen weapon, drawgun is "0" to remove it from screen. |
| bind WHEELDOWN "weaponbank 3;cg_drawGun 0" |
chosen weapon, bound to wheeldown for quick access after winning a duel with a pistol. |
| bind 4 "weaponbank 4;cg_drawGun 0" |
Grenade, drawgun is "0" to remove it from screen. |
| bind 5 "weaponbank 5;cg_drawGun 1" |
Class specific. Seringe, airstrike or handtool. This weapon is drawn to aid medics. |
| bind 6 "weaponbank 6;cg_drawGun 0" |
Class specific, health, ammo or dynamite, drawgun is "0" to remove it from screen. |
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| Actions. |
| |
| bind \ "kill" |
Commit suicide. |
| bind b "+zoom" |
Use goggles if Lieutenant. |
| bind CTRL "+activate" |
Open doors, use MG42 etc... |
| bind = "ready" |
Ready up in osp. |
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| Vote. |
| |
| bind j "vote yes" |
Vote yes if a poll has been started. |
| bind k "vote no" |
Vote no if a poll has been started. |
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| Evidence. |
| |
| bind [ "screenshotjpeg" |
Take a screenshot in jpeg format. |
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| Scripts. |
| |
| bind o "vstr demotoggle" |
Use this together with demo.cfg 1st press starts demo, 2nd stops, 3rd starts new... etc. |
| bind p "vstr shotsc" |
Use this together with screenshot.cfg. Takes clean screenshot. |
| bind w "vstr fov_toggle" |
Use this together with fovtoggle.cfg. Toggles between zoomed-in and zoomed-out view. |
| bind kp_plus "vstr snd_up" |
Use this together with volume.cfg. Increases volume. |
| bind kp_minus "vstr snd_dwn" |
Use this together with volume.cfg. Decreases volume. |
| |
| Messages. |
| |
| bind t "messagemode" |
Chat. |
| bind y "messagemode2" |
Chat with team. |
| bind v "mp_QuickMessage" |
Enter voice chat menu. |
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| Movement. |
| |
| bind a "+leanleft" |
Lean to the left to see around corners without being spotted. |
| bind g "+leanright" |
Lean to the right to see around corners without being spotted. |
| bind c "+movedown" |
Crouch. |
| bind d "+back" |
Walk backwards. |
| bind e "+forward" |
Walk forwards. |
| bind f "+moveright" |
Strafe to the right. |
| bind s "+moveleft" |
Strafe to the left. |
| bind SHIFT "+speed" |
Slow down so enemies won't hear you. |
| bind MOUSE2 "+moveup" |
Jump, uses stamina bar. |
| bind SPACE "+sprint" |
Sprint, uses stamina bar. |
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| Weapon usage. |
| |
| bind h "+dropweapon" |
Drop your weapon. |
| bind q "weapalt" |
Zoom in when using a Mauser. |
| bind r "+reload" |
Reload weapon, fills up bullet chamber. |
| bind MOUSE1 "+attack" |
Shoot, fire, throw or stab. |
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| Class pick, no use for Limbo! |
| |
| bind F1 "mp_playertype 1;mp_weapon 3;echo You will respawn as a ^2Medic with a ^3MP_40;say_team ^1***GOING ^7Medic***" |
Spawn as a medic with a MP_40. Although MP_40 is the weapon of choice, medics don't get to choose between Thompson or MP40 like lieutenants do. Axis' medics play with MP40, allies' medics use a Thompson, so the mp_weapon command is not really relevant. |
| bind F2 "mp_playertype 2;mp_weapon 3;echo You will respawn as a ^2Engineer with a ^3MP_40;say_team ^1***GOING ^7Engineer***" |
Spawn as an engineer with a MP_40. |
| bind F3 "mp_playertype 3;mp_weapon 3;echo You will respawn as a ^2Lieutenant with a ^3MP_40;say_team ^1***GOING ^7Lieutenant***"" |
Spawn as a lieutenant with a MP_40. Change mp_weapon to "4" if you rather use the Thompson, or to "5" to use the Sten gun. |
| bind F4 "mp_playertype 0;mp_weapon 9;echo You will respawn as a ^2Soldier with a ^3Venom Gun;say_team ^1***GOING ^7Venom***" |
Spawn as a soldier with a Venom. |
| bind F5 "mp_playertype 0;mp_weapon 8;echo You will respawn as a ^2Soldier with a ^3Panzerfaust;say_team ^1***GOING ^7Panzer***" |
Spawn as a soldier with a Panzerfaust. |
| bind F6 "mp_playertype 0;mp_weapon 6;echo You will respawn as a ^2Soldier with a ^3Mauser;say_team ^1***GOING ^7Sniper***" |
Spawn as a soldier with a Mauser (sniper). |
| bind F7 "mp_playertype 0;mp_weapon 10;echo You will respawn as a ^2Soldier with a ^3Flamethrower;say_team ^1***GOING ^7Flamer***" |
Spawn as a soldier with a Flamethrower. |
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| Personal game settings. |
| |
| seta sv_hostname "servernamehere" |
The name of your server, if you host one. |
| If you host a server its name will show up in the in-game browsers. This setting lets you change that name. |
| seta r_lastValidRenderer "yourgraphicsadapterhere" |
Graphics adapter and CPU functions. Run RTCW without any configs to find it generated in wolfconfig_mp.cfg afterwards. |
| This is a very important setting. If this is not set correctly RTCW will not work. To get the correct string to enter here as a value, remove all configs from the RTCW main directory. Start RTCW once and quit. A wolfconfig_mp.cfg will have been created in the main dir. Find r_lastValidRenderer and copy the string behind it. Enter that string here and put all configs back into the main directory again. |
| seta name "yournamehere" |
Sets nick. |
| It's the freakin' Internet, everybody needs to have a name. Enter your funny, tough or cool Internet name here. |
| seta sensitivity "1.6" |
Sets mouse sensitivity. |
| The value of mouse sensitivity depends totally on personal preference. Some people like to keep this very low and use mouseacceleration. Others like to set this really high. Red has set this very low. Although this setting is based on personal preference, Red recommends setting this as low as possible in combination with a higher rate of mouse acceleration. Lower mouse sensitivity allows for greater accuracy because your crosshair won't go all over the place whenever you are in a firefight. RedTop uses external mouseacceleration via the MX500 driver, which is superior to the built-in acceleration. |
| seta cl_mouseAccel "0.0" |
If enabled use mouse acceleration. |
| Mouse accelleration makes your crosshair move faster if you make larger movements with the mouse. This allows you to use very low mouse sensitivity while at the same time retaining the ability to turn quickly if needed. The advantage of this is added accuracy, especially on long-distance battles. Experiment with combinations of sensitivity and mouse acceleration. Values for mouse acceleration range from "0.0" to "1.0". |
| seta sex "male" |
Sets gender. |
| Quake3 used to make the distinction between "he" and "she" in onscreen messages. RTCW doesn't use this so this setting is not really relevant. This is a relic from Q3. |
| |
| Author. |
Richard van Kooten, a.k.a. RedTop. |
| Latest update. |
June 25th, 2004. |
| Changes to settings. |
Bound pistol to WHEELUP.
Bound chosen weapon to WHEELDOWN.
Decreased mouse sensitivity from 12 to 1.6.
Adjusted classpick script to spawn using a MP40 instead of a Thompson.
Added a ready up bind for use in OSP.
Removed the weapontoggle script bind.
Removed the binds for next and previous weapon.
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| Changes to text. |
Removed link to weapon toggle script page.
Added explanations on why pistol and chosen weapon are now bound to the mousewheel.
Changed explanation of mousesensitivity to explain the lower setting.
Removed the weapontoggle script bind explanation.
Removed the explanation for next and previous weapon binds.
Changed explanations of spawnpick script to reflect changes in the settings.
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